The video games industry has always been an important player in the global e-commerce ecosystem. With global revenue of $120.1B* in 2019 and an increase estimated to $196.1B* by 2022. Large retail stores include them as they are appealing products…
Nederlands persbericht (pdf) French see below Monaco, Amsterdam, April 1, 2020: Icecat finalized the acquisition of Cedemo’s toys and entertainment product content business for the e-commerce market, despite the COVID-19 induced crisis and lockdowns in France, Monaco and partially in…
Nederlands persbericht (pdf) French see belowIcecat and Cedemo agree on Icecat’s acquisition of Cedemo’s toys and entertainment product content and product information management business. The toys and entertainment business encompasses, besides toys, categories such as video games, games, licensed products,…